You are here: Home

myGSN

Click on the slide!

Team Fortress 2 (myTF2)

myTF2 Absorbed

myGSN absorbes myTF2!  The myTF2 game network is now a part of myGSN.

More...
Click on the slide!

Battlefield 1943 (myBF1943)

Battlefield 1943

myGSN will be adding support for Battlefield 1943 upon it's release!  The forums are open, and make sure you checkout…

More...
Click on the slide!

Left 4 Dead (myL4D)

Left 4 Dead Supported!

myGSN is now supporting Left 4 Dead!  Make sure you check out the new section, forums, and game servers!

More...
Frontpage Slideshow (version 2.0.0) - Copyright © 2006-2008 by JoomlaWorks

Latest News

Feb08

Team Fortress 2 Update Released

( 0 Votes )
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • Fixed Polish Team Fortress 2 fonts not being displayed correctly in the Main Menu
Read more...
 
Feb05

Left 4 Dead 2 and the Left 4 Dead 2 SDK Update Released

( 0 Votes )
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Gameplay
  • Now ghost PZ's can never be staggered
  • Enabled PZ bots
  • PZ bots use their more aggressive survival mode behavior in versus and scavenge
  • Enabled finale manual spawn by default
  • Fixed human PZ players not getting counted when they were dead, allowing extra PZ bots to spawn
  • Reduced effectiveness of melee weapons against the Tank ( 5% of max health, from 10% )
  • Fixed a case where a player who dies, then is rescued from a rescue closet, and then is revived from a ledge hang receives the secondary weapon that he lost when he was initially killed
  • Improved SurvivorBot AI in cases where the bots refused to shoot through their teammates and became non-responsive
  • Fixed issue with witch sometimes taking on uncommon common properties
  • Fix for cheaters quitting before the vote to kick them would succeed and avoiding ban on server
  • VAC banned users can now play L4D2 single-player, commentary mode and credits

Map Fixes
  • Dark Carnival Fair Ground: added env_player_blocker to keep special infected from getting stuck
  • Dark Carnival Fair Ground: added navigation area that was missing
  • Dark Carnival Fair Ground: Disconnected drops that were blocked by the top of a fence
  • Swamp Fever Plank Country: Deleted 2 nav areas that connected between tree trunks you can't pass through
  • Swamp Fever Shanty Town: Redrew ladder thinner so special infected could climb up to the roof
  • The Parish Waterfront: Fixed various navigation areas
  • Mall: Tuned spawning for difficulty

SDK Content
  • Added missing nature/blend tooltextures added
  • Added missing cs models/textures
  • Added missing acunit01 model/texture
  • Added missing ammo_can_02 model/texture
  • Added missing patio_chair model/texture
Read more...
 
Feb04

Team Fortress 2 Update Released

( 0 Votes )
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • Fixed a client crash during the localization of item names
  • Fixed a client crash caused by selecting Random in the class menu and then clicking on "Edit Loadout"
Read more...
 
Feb03

Team Fortress 2 Update Released

( 1 Vote )
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Engine
  • Enabled Steam Cloud support for key bindings and custom spraypaint images
    • Added Options->Multiplayer->Advanced option to toggle off/on: default is on

Team Fortress 2
  • Added new Highlander mode
    • 9 players allowed per team
    • Restricts each team to 1 of each class
    • Use mp_highlander (0/1) to toggle off/on: default is 0
  • Added "bots" to the server's sv_tags convar if the server is running bots
  • Fixed a weapon name localization issue
  • Fixed the "tf_teamtalk" server convar not controlling text chat between living/dead teammates
  • Updated the map CTF_DoubleCross
    • Fixed the map not ending correctly when using mp_timelimit
    • Changed to prevent Engineers from building on top of the shack in each base
  • Updated the map Arena_WatchTower
    • Fixed a case where players could open and get stuck on the starting gates before the round start
    • Improved clipping to prevent people from getting out of the map
    • Optimized the map for better performance
Read more...
 
  • «
  •  Start 
  •  Prev 
  •  1 
  •  2 
  •  3 
  •  4 
  •  5 
  •  6 
  •  7 
  •  8 
  •  9 
  •  10 
  •  Next 
  •  End 
  • »
Page 1 of 12

Donate

Donate

Affiliates

SteamBans SourceBans HLstatsX Community Edition Simple Plugins

Latest Posts

Who is Online

We have 6 guests and 2 members online