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Left 4 Dead 2 Update Released

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Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Left 4 Dead 2
  • Encore mutation: Versus Survival (PC), Four Swordsmen of the Apocalypse (Xbox 360)
  • Added a setup timer to Versus Survival
  • Fixed an exploit that dropped players from dedicated servers
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Week 15

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Week 15: Split Vote! If you only had one thing? TANK!


We split in this week’s vote. PC users went with Survival Versus and Xbox 360 users went with Four Swordsmen of the Apocalypse.


Four Swordsmen of the Apocalypse
Four Swords against plenty of apocalypse!

Armed with only swords the survivors face near continuous streams of Special Infected ready to be sliced and diced.



Versus Survival

Can you survive against your friends?


The first Survivor team sets the time. The second team tries to beat it. Then the first team tries to beat the second team's time. Then the second team tries to beat the first team's time. And then the... you get the idea. Rounds keep switching until someone fails to beat the previous time. We have added a start time limit.



How did the voting break down?

On the PC it was:

32% Versus Survival

26% Four Swordsmen

22% Hard Eight

20% Healthpackalypse



On the Xbox 360:

38% Four Swordsmen

28% Versus Survival

17% Hard Eight

17% Healthpackalypse


Similar numbers for the bottom two and a flip for the top two. Can anyone hazard a guess why we are seeing the split?


If you only had one thing…


Ignore the game for a minute. This is real world zombie apocalypse. You fought your way to a boat and boarded. You are unbitten. You are heading towards an Island in the Keys you hope is deserted but you have no idea. If you only had one thing you could wish to be on the boat with you heading towards that Island - what would it be?


Next Week’s Mutation: Gib Fest!


TANK!

The Tank statue over at the IP Factory is available for pre-order now! This is a very limited run so hurry up and click here.
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The Invisible Tank

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The image above is from our friends at the IP Factory. This Friday they are releasing their Left 4 Dead 2 range of strictly limited high end collectibles. First up is the Tank. Pre-orders go live Friday July 30th.



Today’s update covers quite a few subjects so we thought we should touch on a few of them.



When we did our blog poll on rage quitting we mentioned we would be working on some of the underlying issues. Left 4 Dead 2 doesn’t have a more rage or less rage button – well not directly…



We checked some stats, did some testing, checked more stats, and did more testing. We have many more changes we are working on, some ideas failed, some were exploitable, and some were just bad ideas. What we are releasing today is not the sum of our answer to the problem but simply some of the updates that are ready to ship. More are coming.



While we were testing other changes with the Charger, we were bothered that doing the right thing did not give you the best score. New players were often confused by this lack of feedback, so we fixed that.


  • Charger now receives 300 points for any Survivor that is insta-killed.

  • Charger now receives 100 points for any Survivor that is insta-incapped by a charge.

  • Any infected that causes a Survivor to stumble into a "ledge hang" situation will receive 50 points.



Friendly fire is never fun, especially when it really isn’t friendly fire. So in both Versus and Co-op we wanted to remove those times when you receive a friendly fire warning for shooting through an infected.




  • Bullets that first pass through an infected character before striking a Survivor are now ignored as friendly fire.




Failing at the Tank is miserable experience. We all know the feeling when you are trying to explain to your team - but he was already on fire! So we did some work there.




  • Tanks go into a stasis when they spawn and leave stasis when the human player takes over.

  • Tanks do not attack when they are in stasis.

  • Tanks in stasis are invisible but still show a glow to the infected team.

  • Tanks in stasis cannot be set on fire.



The updates aren't over and you should expect to see some more shortly. As for the blog, besides the regular Friday update, next week we will be going into details on the Mutations, why Realism Versus was made permanent and other Mutations have not been. Plus what gets played more - Versus, Co-op, Survival, Single Player, or Scavenge?

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Left 4 Dead 2 Update Released

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Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Addons
  • Client's custom HUDs will be reloaded when changing between Official and Non-official servers.

GamePlay
  • Bullets that first pass through an infected character before striking a Survivor are now ignored as friendly fire.
  • Fix for survivors speaking The Passing Finale lines in other campaigns.

Versus
  • Charger now receives 300 points for any Survivor that is insta-killed.
  • Charger now receives 100 points for any Survivor that is insta-incapped by a charge.
  • Any infected that causes a Survivor to stumble into a "ledge hang" situation will receive 50 points.

Tank
  • Tanks go into a stasis when they spawn and leave stasis when the human player takes over.
  • Tanks in stasis are invisible but still show a glow to the infected team.
  • Tanks do not attack when they are in stasis.
  • Tanks in stasis cannot be set on fire or damaged.

SDK Tools
  • Fixed crash whenever a VMT was loaded in L4D2 tools mode.
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Left 4 Dead 2 Update Released

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Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Left 4 Dead 2
  • New mutation: Healthpackalypse!
Read more...
 
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